development & hosting studio
We build it, ship it, and keep it running.
Game servers, mods and custom tools for gaming communities, plus websites and apps for businesses. One small team that writes the code and runs the servers it lives on.
two ways in
Gaming communities first. Businesses very welcome.
Servers, mods & tools
Hosting, setup, custom mods and admin tooling for community servers, built by people who run one themselves.
Game servers → for businessesWebsites & web apps
Sites and tools that load fast, stay secure and do one job well, hosted and maintained for you.
Web & apps →what we do
From the first commit to 3am restarts
Most studios build it and hand it over. We build it and stay on hand.
Game server hosting
Managed Linux servers with restarts, backups, monitoring and someone who actually reads the crash logs.
gameServer setup & care
New builds and migrations, mod packs and load order, economy and loot tuning, traders and events.
modsCustom mods
Server-side gameplay systems, world events and client packs, written to keep script size and crashes down.
toolsAdmin tooling
Web panels, editors and Discord integrations that let your team run the server without touching files.
webWebsites
Fast, accessible business sites that you own outright: no page-builder lock-in and no monthly plugin bills.
appsWeb apps & hosting
Dashboards, internal tools and customer portals, hosted and looked after on infrastructure we run.
how we work
No surprises, no black boxes
- 01
Talk
You tell us what you need. We ask the awkward questions early.
- 02
Plan & quote
A short written plan and a quote, so you know exactly what you're getting before anything starts.
- 03
Build on a test copy
Work happens on a test server or preview link first. Nothing touches your live setup until you've seen it.
- 04
Ship & look after it
We go live together, then keep it running: updates, fixes and backups.
case study
The Hoard: a DayZ server we build and run
Our own heavily-modded PvE community server, and where our tooling gets battle-tested before it reaches clients.
- A custom world-events mod: sieges, toxic zones, radio signals and supply drives
- A shared web market editor, with an in-game picture for nearly every item
- Live crash diagnosis straight from server memory dumps
- 9,499
- items catalogued and classified
- 9,374
- items rendered from the game engine
- 69
- mods running together on live
- 7
- world-event types in one custom mod
next step
Got something to build or a server to run?
Tell us what you need. We reply with a clear plan and a quote. No obligation.