case study · desktop app
Hoard ServerUI
A desktop app for running a DayZ server without hand-editing XML. Pull the config, edit it through typed forms and an interactive map, then push a reviewed diff back to the server.
- Type
- Desktop app (in-house tool)
- Stack
- Tauri 2, Rust, React, TypeScript
- Status
- In daily use, actively developed
The problem
A DayZ server's economy lives in dozens of XML and config files spread across the mission, profiles and every mod. One typo can stop items spawning, and the game won't tell you. It just quietly ignores it.
We wanted to edit all of it safely, see it on a map, run the server's events and economy from one place, and never push a change to a live server without seeing exactly what it does.
what's in it
One app for the whole server
- Itemstypes.xml economy tuning: nominal, min, flags and tiers
- Eventsdynamic event definitions and spawn positions
- Loadouts & gear setsspawnable types and random presets
- Player spawnsplaced and checked on the map
- Zones & tiersloot-tier overlay on the terrain
- Server configserverDZ.cfg and globals through typed forms
- Health & lintcross-file validation on every save
- Map editorspawns, events and zones on the terrain
- Expansionmarket, traders, quests, quest graph and NPCs
- Server opslive server, economy, world events, reports, heatmap
- Modpackbuild the server mod pack, reskins and external PBOs
- History & backupsworkspace git history and pre-push snapshots
screens
A look inside
Real screenshots from the app, running against our development server.
under the hood
Built like a tool you can trust with a live server
Nothing reaches the server by accident
Edits commit to a local git workspace. Pushing opens a full diff for review, and local pushes snapshot the files they're about to overwrite.
Round-trip file parsing
Rust parsers preserve comments, whitespace and unknown keys on write-back, so the tool never mangles hand-written config.
Encrypted credentials
SFTP logins are stored in an encrypted, machine-bound vault. The same UI works against a local folder or a remote server.
Mod-aware
Vanilla and mod economy files are parsed side by side, each item tagged with its source, and a mod's files can be registered or removed cleanly.
Real mod builds
The modpack section clones items with a new texture or colour and packs and signs a genuine server mod (.pbo).
Pluggable modules
Optional features register themselves as add-ons with their own routes and sidebar sections, switched on or off in settings.
Honest limits
It edits configuration, not live game state, and it can't invent new models or animations; those still come from the game's own tools. If a class name doesn't exist in the game or an installed mod, the server ignores it, so the app's lint checks flag that before you push.
next step
Need a tool like this for your server?
We build admin tools around how your team actually works, safe to use on a live server.